#include "Game/AI/Action/actionFloatDrownDeath.h" namespace uking::action { FloatDrownDeath::FloatDrownDeath(const InitArg& arg) : ksys::act::ai::Action(arg) {} FloatDrownDeath::~FloatDrownDeath() = default; bool FloatDrownDeath::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void FloatDrownDeath::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void FloatDrownDeath::leave_() { ksys::act::ai::Action::leave_(); } void FloatDrownDeath::loadParams_() { getStaticParam(&mFloatDepth_s, "FloatDepth"); getStaticParam(&mFloatSpeed_s, "FloatSpeed"); getStaticParam(&mASName_s, "ASName"); } void FloatDrownDeath::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action