#include "Game/AI/Action/actionFlyingBalloonObserverTag.h" namespace uking::action { FlyingBalloonObserverTag::FlyingBalloonObserverTag(const InitArg& arg) : AreaObserveActorAction(arg) {} FlyingBalloonObserverTag::~FlyingBalloonObserverTag() = default; bool FlyingBalloonObserverTag::init_(sead::Heap* heap) { return AreaObserveActorAction::init_(heap); } void FlyingBalloonObserverTag::enter_(ksys::act::ai::InlineParamPack* params) { AreaObserveActorAction::enter_(params); } void FlyingBalloonObserverTag::leave_() { AreaObserveActorAction::leave_(); } void FlyingBalloonObserverTag::calc_() { AreaObserveActorAction::calc_(); } } // namespace uking::action