#pragma once #include "Game/AI/Action/actionAreaObserveActorAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class FlyingBalloonObserverTag : public AreaObserveActorAction { SEAD_RTTI_OVERRIDE(FlyingBalloonObserverTag, AreaObserveActorAction) public: explicit FlyingBalloonObserverTag(const InitArg& arg); ~FlyingBalloonObserverTag() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; protected: void calc_() override; }; } // namespace uking::action