#include "Game/AI/Action/actionFlyingCharacterBlownOffDie.h" namespace uking::action { FlyingCharacterBlownOffDie::FlyingCharacterBlownOffDie(const InitArg& arg) : FlyingCharacterBlownOff(arg) {} FlyingCharacterBlownOffDie::~FlyingCharacterBlownOffDie() = default; bool FlyingCharacterBlownOffDie::init_(sead::Heap* heap) { return FlyingCharacterBlownOff::init_(heap); } void FlyingCharacterBlownOffDie::enter_(ksys::act::ai::InlineParamPack* params) { FlyingCharacterBlownOff::enter_(params); } void FlyingCharacterBlownOffDie::leave_() { FlyingCharacterBlownOff::leave_(); } void FlyingCharacterBlownOffDie::loadParams_() { FlyingCharacterBlownOff::loadParams_(); } void FlyingCharacterBlownOffDie::calc_() { FlyingCharacterBlownOff::calc_(); } } // namespace uking::action