#pragma once #include "Game/AI/Action/actionFlyingCharacterBlownOff.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class FlyingCharacterBlownOffDie : public FlyingCharacterBlownOff { SEAD_RTTI_OVERRIDE(FlyingCharacterBlownOffDie, FlyingCharacterBlownOff) public: explicit FlyingCharacterBlownOffDie(const InitArg& arg); ~FlyingCharacterBlownOffDie() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action