#include "Game/AI/Action/actionFlyingCharacterDamageBase.h" namespace uking::action { FlyingCharacterDamageBase::FlyingCharacterDamageBase(const InitArg& arg) : FlyingCharacterReaction(arg) {} FlyingCharacterDamageBase::~FlyingCharacterDamageBase() = default; bool FlyingCharacterDamageBase::init_(sead::Heap* heap) { return FlyingCharacterReaction::init_(heap); } void FlyingCharacterDamageBase::enter_(ksys::act::ai::InlineParamPack* params) { FlyingCharacterReaction::enter_(params); } void FlyingCharacterDamageBase::leave_() { FlyingCharacterReaction::leave_(); } void FlyingCharacterDamageBase::loadParams_() { FlyingCharacterReaction::loadParams_(); getStaticParam(&mHitImpactForceSmallSwordS_s, "HitImpactForceSmallSwordS"); getStaticParam(&mHitImpactForceSmallSwordL_s, "HitImpactForceSmallSwordL"); getStaticParam(&mHitImpactForceLargeSwordS_s, "HitImpactForceLargeSwordS"); getStaticParam(&mHitImpactForceLargeSwordL_s, "HitImpactForceLargeSwordL"); getStaticParam(&mHitImpactForceSpearS_s, "HitImpactForceSpearS"); getStaticParam(&mHitImpactForceSpearL_s, "HitImpactForceSpearL"); getStaticParam(&mRiseSpeed_s, "RiseSpeed"); getStaticParam(&mLastSpeedRatio_s, "LastSpeedRatio"); getStaticParam(&mPosReduceRatioOnGround_s, "PosReduceRatioOnGround"); getStaticParam(&mRotReduceRatioOnGround_s, "RotReduceRatioOnGround"); getStaticParam(&mIsCheckFallASFinished_s, "IsCheckFallASFinished"); getStaticParam(&mIsIgnoreSameAS4Fall_s, "IsIgnoreSameAS4Fall"); getStaticParam(&mIsIgnoreSameAS4OnGround_s, "IsIgnoreSameAS4OnGround"); getStaticParam(&mFallAS_s, "FallAS"); getStaticParam(&mOnGroundAS_s, "OnGroundAS"); } void FlyingCharacterDamageBase::calc_() { FlyingCharacterReaction::calc_(); } } // namespace uking::action