#include "Game/AI/Action/actionFlyingCharacterFreeFallEx.h" namespace uking::action { FlyingCharacterFreeFallEx::FlyingCharacterFreeFallEx(const InitArg& arg) : FlyingCharacterFreeFall(arg) {} FlyingCharacterFreeFallEx::~FlyingCharacterFreeFallEx() = default; bool FlyingCharacterFreeFallEx::init_(sead::Heap* heap) { return FlyingCharacterFreeFall::init_(heap); } void FlyingCharacterFreeFallEx::enter_(ksys::act::ai::InlineParamPack* params) { FlyingCharacterFreeFall::enter_(params); } void FlyingCharacterFreeFallEx::leave_() { FlyingCharacterFreeFall::leave_(); } void FlyingCharacterFreeFallEx::loadParams_() { FlyingCharacterFreeFall::loadParams_(); getStaticParam(&mGravityScaleRate_s, "GravityScaleRate"); } void FlyingCharacterFreeFallEx::calc_() { FlyingCharacterFreeFall::calc_(); } } // namespace uking::action