#pragma once #include "Game/AI/Action/actionFlyingCharacterReaction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class FlyingCharacterFreeze : public FlyingCharacterReaction { SEAD_RTTI_OVERRIDE(FlyingCharacterFreeze, FlyingCharacterReaction) public: explicit FlyingCharacterFreeze(const InitArg& arg); bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x70 const float* mStopTime_s{}; }; } // namespace uking::action