#include "Game/AI/Action/actionFlyingCharacterFreezeDie.h" namespace uking::action { FlyingCharacterFreezeDie::FlyingCharacterFreezeDie(const InitArg& arg) : FlyingCharacterFreeze(arg) {} FlyingCharacterFreezeDie::~FlyingCharacterFreezeDie() = default; bool FlyingCharacterFreezeDie::init_(sead::Heap* heap) { return FlyingCharacterFreeze::init_(heap); } void FlyingCharacterFreezeDie::enter_(ksys::act::ai::InlineParamPack* params) { FlyingCharacterFreeze::enter_(params); } void FlyingCharacterFreezeDie::leave_() { FlyingCharacterFreeze::leave_(); } void FlyingCharacterFreezeDie::loadParams_() { FlyingCharacterFreeze::loadParams_(); } void FlyingCharacterFreezeDie::calc_() { FlyingCharacterFreeze::calc_(); } } // namespace uking::action