#include "Game/AI/Action/actionFollowChallenge.h" namespace uking::action { FollowChallenge::FollowChallenge(const InitArg& arg) : ksys::act::ai::Action(arg) {} FollowChallenge::~FollowChallenge() = default; bool FollowChallenge::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void FollowChallenge::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void FollowChallenge::leave_() { ksys::act::ai::Action::leave_(); } void FollowChallenge::loadParams_() { getMapUnitParam(&mGimmickTimeLimit_m, "GimmickTimeLimit"); getMapUnitParam(&mIsBillboard_m, "IsBillboard"); } void FollowChallenge::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action