#include "Game/AI/Action/actionForceGetUpFreeze.h" namespace uking::action { ForceGetUpFreeze::ForceGetUpFreeze(const InitArg& arg) : Freeze(arg) {} ForceGetUpFreeze::~ForceGetUpFreeze() = default; bool ForceGetUpFreeze::init_(sead::Heap* heap) { return Freeze::init_(heap); } void ForceGetUpFreeze::enter_(ksys::act::ai::InlineParamPack* params) { Freeze::enter_(params); } void ForceGetUpFreeze::leave_() { Freeze::leave_(); } void ForceGetUpFreeze::loadParams_() { Freeze::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void ForceGetUpFreeze::calc_() { Freeze::calc_(); } } // namespace uking::action