#include "Game/AI/Action/actionForceOpenMainScreen.h" namespace uking::action { ForceOpenMainScreen::ForceOpenMainScreen(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForceOpenMainScreen::~ForceOpenMainScreen() = default; bool ForceOpenMainScreen::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForceOpenMainScreen::loadParams_() {} } // namespace uking::action