#pragma once #include "Game/AI/Action/actionFreeze.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForceRagdollOffFreeze : public Freeze { SEAD_RTTI_OVERRIDE(ForceRagdollOffFreeze, Freeze) public: explicit ForceRagdollOffFreeze(const InitArg& arg); ~ForceRagdollOffFreeze() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // aitree_variable at offset 0x78 void* mCRBOffsetUnit_a{}; }; } // namespace uking::action