#include "Game/AI/Action/actionForceRagdollOffWaterFloatFreeze.h" namespace uking::action { ForceRagdollOffWaterFloatFreeze::ForceRagdollOffWaterFloatFreeze(const InitArg& arg) : WaterFloatFreeze(arg) {} ForceRagdollOffWaterFloatFreeze::~ForceRagdollOffWaterFloatFreeze() = default; bool ForceRagdollOffWaterFloatFreeze::init_(sead::Heap* heap) { return WaterFloatFreeze::init_(heap); } void ForceRagdollOffWaterFloatFreeze::enter_(ksys::act::ai::InlineParamPack* params) { WaterFloatFreeze::enter_(params); } void ForceRagdollOffWaterFloatFreeze::loadParams_() { WaterFloatFreeze::loadParams_(); getAITreeVariable(&mCRBOffsetUnit_a, "CRBOffsetUnit"); } } // namespace uking::action