#pragma once #include "Game/AI/Action/actionWaterFloatFreeze.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForceRagdollOffWaterFloatFreeze : public WaterFloatFreeze { SEAD_RTTI_OVERRIDE(ForceRagdollOffWaterFloatFreeze, WaterFloatFreeze) public: explicit ForceRagdollOffWaterFloatFreeze(const InitArg& arg); ~ForceRagdollOffWaterFloatFreeze() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // aitree_variable at offset 0x78 void* mCRBOffsetUnit_a{}; }; } // namespace uking::action