#include "Game/AI/Action/actionForceSetPlayerRestartPosAngle.h" namespace uking::action { ForceSetPlayerRestartPosAngle::ForceSetPlayerRestartPosAngle(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForceSetPlayerRestartPosAngle::~ForceSetPlayerRestartPosAngle() = default; bool ForceSetPlayerRestartPosAngle::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForceSetPlayerRestartPosAngle::loadParams_() { getDynamicParam(&mUniqueName_d, "UniqueName"); getDynamicParam(&mAnchorName_d, "AnchorName"); } } // namespace uking::action