#include "Game/AI/Action/actionForkAITreeValWeakPointTimer.h" namespace uking::action { ForkAITreeValWeakPointTimer::ForkAITreeValWeakPointTimer(const InitArg& arg) : Fork(arg) {} ForkAITreeValWeakPointTimer::~ForkAITreeValWeakPointTimer() = default; bool ForkAITreeValWeakPointTimer::init_(sead::Heap* heap) { return Fork::init_(heap); } void ForkAITreeValWeakPointTimer::enter_(ksys::act::ai::InlineParamPack* params) { Fork::enter_(params); } void ForkAITreeValWeakPointTimer::leave_() { Fork::leave_(); } void ForkAITreeValWeakPointTimer::loadParams_() { Fork::loadParams_(); getStaticParam(&mTimer_s, "Timer"); getAITreeVariable(&mWeakPointCounter_a, "WeakPointCounter"); } void ForkAITreeValWeakPointTimer::calc_() { Fork::calc_(); } } // namespace uking::action