#pragma once #include "Game/AI/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkAITreeValWeakPointTimer : public Fork { SEAD_RTTI_OVERRIDE(ForkAITreeValWeakPointTimer, Fork) public: explicit ForkAITreeValWeakPointTimer(const InitArg& arg); ~ForkAITreeValWeakPointTimer() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 const int* mTimer_s{}; // aitree_variable at offset 0x38 void* mWeakPointCounter_a{}; }; } // namespace uking::action