#pragma once #include "Game/AI/Action/actionForkASPlayBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkASPlay : public ForkASPlayBase { SEAD_RTTI_OVERRIDE(ForkASPlay, ForkASPlayBase) public: explicit ForkASPlay(const InitArg& arg); ~ForkASPlay() override; void loadParams_() override; protected: // static_param at offset 0x50 sead::SafeString mASName_s{}; }; } // namespace uking::action