#include "Game/AI/Action/actionForkASTrgAerialTurn.h" namespace uking::action { ForkASTrgAerialTurn::ForkASTrgAerialTurn(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkASTrgAerialTurn::~ForkASTrgAerialTurn() = default; bool ForkASTrgAerialTurn::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkASTrgAerialTurn::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkASTrgAerialTurn::leave_() { ksys::act::ai::Action::leave_(); } void ForkASTrgAerialTurn::loadParams_() { getStaticParam(&mPosStayRatio_s, "PosStayRatio"); getStaticParam(&mRotStayRatio_s, "RotStayRatio"); getStaticParam(&mAngSpd_s, "AngSpd"); getDynamicParam(&mTargetPos_d, "TargetPos"); getStaticParam(&mIsOnASEventChangeable_s, "IsOnASEventChangeable"); getStaticParam(&mIsUpdateRotSpd_s, "IsUpdateRotSpd"); } void ForkASTrgAerialTurn::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action