#include "Game/AI/Action/actionForkASTrgDelete.h" namespace uking::action { ForkASTrgDelete::ForkASTrgDelete(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkASTrgDelete::~ForkASTrgDelete() = default; bool ForkASTrgDelete::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkASTrgDelete::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkASTrgDelete::leave_() { ksys::act::ai::Action::leave_(); } void ForkASTrgDelete::loadParams_() {} void ForkASTrgDelete::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action