#pragma once #include "Game/AI/Action/actionForkASTrgDelete.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkASTrgDeleteEquip : public ForkASTrgDelete { SEAD_RTTI_OVERRIDE(ForkASTrgDeleteEquip, ForkASTrgDelete) public: explicit ForkASTrgDeleteEquip(const InitArg& arg); ~ForkASTrgDeleteEquip() override; void loadParams_() override; protected: // static_param at offset 0x20 const int* mWeaponIdx_s{}; }; } // namespace uking::action