#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkASTrgEmitShockWave : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ForkASTrgEmitShockWave, ksys::act::ai::Action) public: explicit ForkASTrgEmitShockWave(const InitArg& arg); ~ForkASTrgEmitShockWave() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mPower_s{}; // static_param at offset 0x28 const int* mAttackIntensity_s{}; // static_param at offset 0x30 const int* mEmitIntervalTime_s{}; // static_param at offset 0x38 const int* mAtMinDamage_s{}; // static_param at offset 0x40 const float* mMaxScale_s{}; // static_param at offset 0x48 const float* mScaleTime_s{}; // static_param at offset 0x50 const bool* mIsGuardPierce_s{}; // static_param at offset 0x58 const bool* mIsForceGuardBreak_s{}; // static_param at offset 0x60 const bool* mIsIniviciblePierce_s{}; // static_param at offset 0x68 const bool* mIsHeavy_s{}; // static_param at offset 0x70 sead::SafeString mShockWaveActorName_s{}; // static_param at offset 0x80 sead::SafeString mShockWavePartsKey_s{}; }; } // namespace uking::action