#pragma once #include "Game/AI/Action/actionForkASTrgEmitShockWave.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkASTrgEmitShockWaveAtEnter : public ForkASTrgEmitShockWave { SEAD_RTTI_OVERRIDE(ForkASTrgEmitShockWaveAtEnter, ForkASTrgEmitShockWave) public: explicit ForkASTrgEmitShockWaveAtEnter(const InitArg& arg); ~ForkASTrgEmitShockWaveAtEnter() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xb8 const sead::Vector3f* mOffsetPos_s{}; }; } // namespace uking::action