#include "Game/AI/Action/actionForkASTrgGolemChemicalReset.h" namespace uking::action { ForkASTrgGolemChemicalReset::ForkASTrgGolemChemicalReset(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkASTrgGolemChemicalReset::~ForkASTrgGolemChemicalReset() = default; bool ForkASTrgGolemChemicalReset::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkASTrgGolemChemicalReset::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkASTrgGolemChemicalReset::leave_() { ksys::act::ai::Action::leave_(); } void ForkASTrgGolemChemicalReset::loadParams_() { getAITreeVariable(&mGolemChemicalController_a, "GolemChemicalController"); } void ForkASTrgGolemChemicalReset::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action