#include "Game/AI/Action/actionForkASTrgRemainsHowl.h" namespace uking::action { ForkASTrgRemainsHowl::ForkASTrgRemainsHowl(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkASTrgRemainsHowl::~ForkASTrgRemainsHowl() = default; bool ForkASTrgRemainsHowl::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkASTrgRemainsHowl::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkASTrgRemainsHowl::leave_() { ksys::act::ai::Action::leave_(); } void ForkASTrgRemainsHowl::loadParams_() { getStaticParam(&mSeqBank_s, "SeqBank"); getStaticParam(&mTargetBone_s, "TargetBone"); getDynamicParam(&mIsTargetLost_d, "IsTargetLost"); } void ForkASTrgRemainsHowl::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action