#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkASTrgTurnGround : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ForkASTrgTurnGround, ksys::act::ai::Action) public: explicit ForkASTrgTurnGround(const InitArg& arg); ~ForkASTrgTurnGround() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mSpeedBasePosRatio_s{}; // static_param at offset 0x28 const float* mOnAfterGroundRotAngle_s{}; // static_param at offset 0x30 const sead::Vector3f* mAxis_s{}; // static_param at offset 0x38 const sead::Vector3f* mCtrlOffset_s{}; // static_param at offset 0x40 const sead::Vector3f* mCtrlAngleOffset_s{}; // static_param at offset 0x48 const sead::Vector3f* mActMoveVec_s{}; // aitree_variable at offset 0x50 void* mCRBOffsetUnit_a{}; }; } // namespace uking::action