#include "Game/AI/Action/actionForkASTrgWeaponDrop.h" namespace uking::action { ForkASTrgWeaponDrop::ForkASTrgWeaponDrop(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkASTrgWeaponDrop::~ForkASTrgWeaponDrop() = default; bool ForkASTrgWeaponDrop::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkASTrgWeaponDrop::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkASTrgWeaponDrop::leave_() { ksys::act::ai::Action::leave_(); } void ForkASTrgWeaponDrop::loadParams_() { // FIXME: CALL _ZNK4sead22BufferedSafeStringBaseIcE22assureTerminationImpl_Ev @ 0x7100b0ce00 // FIXME: CALL sub_7100B0C35C @ 0x7100b0c35c // FIXME: CALL _ZN4sead14PrintFormatterlsEPKc @ 0x7100b0bfd8 // FIXME: CALL _ZN4sead14PrintFormatter20proceedToFormatMark_EPc @ 0x7100b0bde0 // FIXME: CALL _ZN4sead14PrintFormatter5flushEv @ 0x7100b0bd94 // FIXME: CALL sead__PrintFormatter__x @ 0x7100b0c528 // FIXME: CALL sub_7100B0C35C @ 0x7100b0c35c // FIXME: CALL _ZN4sead14PrintFormatterlsEPKc @ 0x7100b0bfd8 // FIXME: CALL _ZN4sead14PrintFormatter20proceedToFormatMark_EPc @ 0x7100b0bde0 // FIXME: CALL _ZN4sead14PrintFormatter5flushEv @ 0x7100b0bd94 // FIXME: CALL sead__PrintFormatter__x @ 0x7100b0c528 // FIXME: CALL sub_7100B0C35C @ 0x7100b0c35c // FIXME: CALL _ZN4sead14PrintFormatterlsEPKc @ 0x7100b0bfd8 // FIXME: CALL _ZN4sead14PrintFormatter20proceedToFormatMark_EPc @ 0x7100b0bde0 // FIXME: CALL _ZN4sead14PrintFormatter5flushEv @ 0x7100b0bd94 // FIXME: CALL sead__PrintFormatter__x @ 0x7100b0c528 // FIXME: CALL sub_7100B0C35C @ 0x7100b0c35c // FIXME: CALL _ZN4sead14PrintFormatterlsEPKc @ 0x7100b0bfd8 // FIXME: CALL _ZN4sead14PrintFormatter20proceedToFormatMark_EPc @ 0x7100b0bde0 // FIXME: CALL _ZN4sead14PrintFormatter5flushEv @ 0x7100b0bd94 // FIXME: CALL sead__PrintFormatter__x @ 0x7100b0c528 getStaticParam(&mIsKeepRemind_s, "IsKeepRemind"); } void ForkASTrgWeaponDrop::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action