#include "Game/AI/Action/actionForkAddLinearImpulse.h" namespace uking::action { ForkAddLinearImpulse::ForkAddLinearImpulse(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkAddLinearImpulse::~ForkAddLinearImpulse() = default; bool ForkAddLinearImpulse::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkAddLinearImpulse::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkAddLinearImpulse::leave_() { ksys::act::ai::Action::leave_(); } void ForkAddLinearImpulse::loadParams_() { getStaticParam(&mPower_s, "Power"); getStaticParam(&mDirection_s, "Direction"); } void ForkAddLinearImpulse::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action