#include "Game/AI/Action/actionForkAerialAcrobatics.h" namespace uking::action { ForkAerialAcrobatics::ForkAerialAcrobatics(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkAerialAcrobatics::~ForkAerialAcrobatics() = default; bool ForkAerialAcrobatics::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkAerialAcrobatics::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkAerialAcrobatics::leave_() { ksys::act::ai::Action::leave_(); } void ForkAerialAcrobatics::loadParams_() { getStaticParam(&mSpeedKeepRatio_s, "SpeedKeepRatio"); getStaticParam(&mRotSpeedKeepRatio_s, "RotSpeedKeepRatio"); getStaticParam(&mMinGravityScale_s, "MinGravityScale"); getStaticParam(&mGravityPer_s, "GravityPer"); getStaticParam(&mRetGravityPer_s, "RetGravityPer"); getStaticParam(&mIsStopGravitySpeed_s, "IsStopGravitySpeed"); } void ForkAerialAcrobatics::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action