#include "Game/AI/Action/actionForkAllowReactionLift.h" namespace uking::action { ForkAllowReactionLift::ForkAllowReactionLift(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkAllowReactionLift::~ForkAllowReactionLift() = default; bool ForkAllowReactionLift::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkAllowReactionLift::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkAllowReactionLift::leave_() { ksys::act::ai::Action::leave_(); } void ForkAllowReactionLift::loadParams_() { getAITreeVariable(&mIsAllowReactionLift_a, "IsAllowReactionLift"); } void ForkAllowReactionLift::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action