#include "Game/AI/Action/actionForkAlwayForceGetUpVelocityDir.h" namespace uking::action { ForkAlwayForceGetUpVelocityDir::ForkAlwayForceGetUpVelocityDir(const InitArg& arg) : ForkAlwaysForceGetUp(arg) {} ForkAlwayForceGetUpVelocityDir::~ForkAlwayForceGetUpVelocityDir() = default; bool ForkAlwayForceGetUpVelocityDir::init_(sead::Heap* heap) { return ForkAlwaysForceGetUp::init_(heap); } void ForkAlwayForceGetUpVelocityDir::enter_(ksys::act::ai::InlineParamPack* params) { ForkAlwaysForceGetUp::enter_(params); } void ForkAlwayForceGetUpVelocityDir::leave_() { ForkAlwaysForceGetUp::leave_(); } void ForkAlwayForceGetUpVelocityDir::loadParams_() { ForkAlwaysForceGetUp::loadParams_(); } void ForkAlwayForceGetUpVelocityDir::calc_() { ForkAlwaysForceGetUp::calc_(); } } // namespace uking::action