#include "Game/AI/Action/actionForkAlwaysOneColTgOff.h" namespace uking::action { ForkAlwaysOneColTgOff::ForkAlwaysOneColTgOff(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkAlwaysOneColTgOff::~ForkAlwaysOneColTgOff() = default; bool ForkAlwaysOneColTgOff::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkAlwaysOneColTgOff::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkAlwaysOneColTgOff::leave_() { ksys::act::ai::Action::leave_(); } void ForkAlwaysOneColTgOff::loadParams_() { getStaticParam(&mRigidBodyName_s, "RigidBodyName"); } void ForkAlwaysOneColTgOff::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action