#include "Game/AI/Action/actionForkAlwaysTurn.h" namespace uking::action { ForkAlwaysTurn::ForkAlwaysTurn(const InitArg& arg) : ForkTurn(arg) {} ForkAlwaysTurn::~ForkAlwaysTurn() = default; bool ForkAlwaysTurn::init_(sead::Heap* heap) { return ForkTurn::init_(heap); } void ForkAlwaysTurn::enter_(ksys::act::ai::InlineParamPack* params) { ForkTurn::enter_(params); } void ForkAlwaysTurn::leave_() { ForkTurn::leave_(); } void ForkAlwaysTurn::loadParams_() { ForkTurn::loadParams_(); getDynamicParam(&mTargetPos_d, "TargetPos"); } void ForkAlwaysTurn::calc_() { ForkTurn::calc_(); } } // namespace uking::action