#pragma once #include "Game/AI/Action/actionForkTurn.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkAlwaysTurn : public ForkTurn { SEAD_RTTI_OVERRIDE(ForkAlwaysTurn, ForkTurn) public: explicit ForkAlwaysTurn(const InitArg& arg); ~ForkAlwaysTurn() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0xc0 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action