#pragma once #include "Game/AI/Action/actionForkAlwaysTurn.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkAlwaysTurnUDLimit : public ForkAlwaysTurn { SEAD_RTTI_OVERRIDE(ForkAlwaysTurnUDLimit, ForkAlwaysTurn) public: explicit ForkAlwaysTurnUDLimit(const InitArg& arg); ~ForkAlwaysTurnUDLimit() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xc8 const float* mLimitUD_s{}; }; } // namespace uking::action