#include "Game/AI/Action/actionForkAnimDriveTurn.h" namespace uking::action { ForkAnimDriveTurn::ForkAnimDriveTurn(const InitArg& arg) : ForkAnimDriveMove(arg) {} ForkAnimDriveTurn::~ForkAnimDriveTurn() = default; bool ForkAnimDriveTurn::init_(sead::Heap* heap) { return ForkAnimDriveMove::init_(heap); } void ForkAnimDriveTurn::enter_(ksys::act::ai::InlineParamPack* params) { ForkAnimDriveMove::enter_(params); } void ForkAnimDriveTurn::leave_() { ForkAnimDriveMove::leave_(); } void ForkAnimDriveTurn::loadParams_() { ForkAnimDriveMove::loadParams_(); getDynamicParam(&mTargetPos_d, "TargetPos"); } void ForkAnimDriveTurn::calc_() { ForkAnimDriveMove::calc_(); } } // namespace uking::action