#include "Game/AI/Action/actionForkAnimReset.h" namespace uking::action { ForkAnimReset::ForkAnimReset(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkAnimReset::~ForkAnimReset() = default; bool ForkAnimReset::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkAnimReset::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkAnimReset::leave_() { ksys::act::ai::Action::leave_(); } void ForkAnimReset::loadParams_() { getStaticParam(&mSeqBank_s, "SeqBank"); getStaticParam(&mTargetBone_s, "TargetBone"); } void ForkAnimReset::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action