#include "Game/AI/Action/actionForkAnimalASPlay.h" namespace uking::action { ForkAnimalASPlay::ForkAnimalASPlay(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkAnimalASPlay::~ForkAnimalASPlay() = default; bool ForkAnimalASPlay::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkAnimalASPlay::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkAnimalASPlay::leave_() { ksys::act::ai::Action::leave_(); } void ForkAnimalASPlay::loadParams_() { getStaticParam(&mAllowChangeableFrame_s, "AllowChangeableFrame"); getStaticParam(&mSelectNextGearType_s, "SelectNextGearType"); getStaticParam(&mSelectNextGear_s, "SelectNextGear"); getStaticParam(&mIsIgnoreSameAS_s, "IsIgnoreSameAS"); getStaticParam(&mASKeyName_s, "ASKeyName"); } void ForkAnimalASPlay::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action