#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkAttackWithWeaponOrWithout : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ForkAttackWithWeaponOrWithout, ksys::act::ai::Action) public: explicit ForkAttackWithWeaponOrWithout(const InitArg& arg); ~ForkAttackWithWeaponOrWithout() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0x20 const int* mAttackIntensity_s{}; // static_param at offset 0x28 const bool* mIsGuardPierce_s{}; // static_param at offset 0x30 const bool* mIsForceGuardBreak_s{}; // static_param at offset 0x38 const bool* mIsIniviciblePierce_s{}; // static_param at offset 0x40 const bool* mIsHeavy_s{}; // static_param at offset 0x48 const bool* mIsHammer_s{}; }; } // namespace uking::action