#include "Game/AI/Action/actionForkBattleNodeForAttackGround.h" namespace uking::action { ForkBattleNodeForAttackGround::ForkBattleNodeForAttackGround(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkBattleNodeForAttackGround::~ForkBattleNodeForAttackGround() = default; bool ForkBattleNodeForAttackGround::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkBattleNodeForAttackGround::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkBattleNodeForAttackGround::leave_() { ksys::act::ai::Action::leave_(); } void ForkBattleNodeForAttackGround::loadParams_() { getStaticParam(&mIsOffsetFromBaseBone_s, "IsOffsetFromBaseBone"); getStaticParam(&mAttackPosOffset_s, "AttackPosOffset"); } void ForkBattleNodeForAttackGround::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action