#include "Game/AI/Action/actionForkBeastGanonMessageDialogCtrl.h" namespace uking::action { ForkBeastGanonMessageDialogCtrl::ForkBeastGanonMessageDialogCtrl(const InitArg& arg) : SimpleMessageDialogCtrl(arg) {} ForkBeastGanonMessageDialogCtrl::~ForkBeastGanonMessageDialogCtrl() = default; bool ForkBeastGanonMessageDialogCtrl::init_(sead::Heap* heap) { return SimpleMessageDialogCtrl::init_(heap); } void ForkBeastGanonMessageDialogCtrl::enter_(ksys::act::ai::InlineParamPack* params) { SimpleMessageDialogCtrl::enter_(params); } void ForkBeastGanonMessageDialogCtrl::leave_() { SimpleMessageDialogCtrl::leave_(); } void ForkBeastGanonMessageDialogCtrl::loadParams_() { SimpleMessageDialogCtrl::loadParams_(); getAITreeVariable(&mGanonBeastVoiceSequenceCount_a, "GanonBeastVoiceSequenceCount"); getAITreeVariable(&mInBeastGanonVoiceSequence_a, "InBeastGanonVoiceSequence"); } void ForkBeastGanonMessageDialogCtrl::calc_() { SimpleMessageDialogCtrl::calc_(); } } // namespace uking::action