#pragma once #include "Game/AI/Action/actionSimpleMessageDialogCtrl.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkBeastGanonMessageDialogCtrl : public SimpleMessageDialogCtrl { SEAD_RTTI_OVERRIDE(ForkBeastGanonMessageDialogCtrl, SimpleMessageDialogCtrl) public: explicit ForkBeastGanonMessageDialogCtrl(const InitArg& arg); ~ForkBeastGanonMessageDialogCtrl() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // aitree_variable at offset 0x30 int* mGanonBeastVoiceSequenceCount_a{}; // aitree_variable at offset 0x38 bool* mInBeastGanonVoiceSequence_a{}; }; } // namespace uking::action