#include "Game/AI/Action/actionForkBombIgniteCarriedByPlayer.h" namespace uking::action { ForkBombIgniteCarriedByPlayer::ForkBombIgniteCarriedByPlayer(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkBombIgniteCarriedByPlayer::~ForkBombIgniteCarriedByPlayer() = default; bool ForkBombIgniteCarriedByPlayer::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkBombIgniteCarriedByPlayer::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkBombIgniteCarriedByPlayer::leave_() { ksys::act::ai::Action::leave_(); } void ForkBombIgniteCarriedByPlayer::loadParams_() { getStaticParam(&mASName_s, "ASName"); getAITreeVariable(&mIsIgniteCarriedBomb_a, "IsIgniteCarriedBomb"); } void ForkBombIgniteCarriedByPlayer::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action