#include "Game/AI/Action/actionForkChemicalChuchuAttack.h" namespace uking::action { ForkChemicalChuchuAttack::ForkChemicalChuchuAttack(const InitArg& arg) : ForkNoWeaponAttackAllTime(arg) {} ForkChemicalChuchuAttack::~ForkChemicalChuchuAttack() = default; bool ForkChemicalChuchuAttack::init_(sead::Heap* heap) { return ForkNoWeaponAttackAllTime::init_(heap); } void ForkChemicalChuchuAttack::enter_(ksys::act::ai::InlineParamPack* params) { ForkNoWeaponAttackAllTime::enter_(params); } void ForkChemicalChuchuAttack::leave_() { ForkNoWeaponAttackAllTime::leave_(); } void ForkChemicalChuchuAttack::loadParams_() { ForkNoWeaponAttackAllTime::loadParams_(); getStaticParam(&mLandAtkTime_s, "LandAtkTime"); getStaticParam(&mLandAtkRadius_s, "LandAtkRadius"); } void ForkChemicalChuchuAttack::calc_() { ForkNoWeaponAttackAllTime::calc_(); } } // namespace uking::action