#pragma once #include "Game/AI/Action/actionForkNoWeaponAttackAllTime.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ForkChemicalChuchuAttack : public ForkNoWeaponAttackAllTime { SEAD_RTTI_OVERRIDE(ForkChemicalChuchuAttack, ForkNoWeaponAttackAllTime) public: explicit ForkChemicalChuchuAttack(const InitArg& arg); ~ForkChemicalChuchuAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xc0 const int* mLandAtkTime_s{}; // static_param at offset 0xc8 const float* mLandAtkRadius_s{}; }; } // namespace uking::action