#include "Game/AI/Action/actionForkClothOnOffASPlay.h" namespace uking::action { ForkClothOnOffASPlay::ForkClothOnOffASPlay(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkClothOnOffASPlay::~ForkClothOnOffASPlay() = default; bool ForkClothOnOffASPlay::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkClothOnOffASPlay::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkClothOnOffASPlay::leave_() { ksys::act::ai::Action::leave_(); } void ForkClothOnOffASPlay::loadParams_() { getStaticParam(&mEndState_s, "EndState"); getStaticParam(&mChangeableTiming_s, "ChangeableTiming"); getStaticParam(&mSeqBank_s, "SeqBank"); getStaticParam(&mTargetBone_s, "TargetBone"); getStaticParam(&mIsIgnoreSame_s, "IsIgnoreSame"); getStaticParam(&mASName_s, "ASName"); getStaticParam(&mClothOffASName_s, "ClothOffASName"); } void ForkClothOnOffASPlay::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action