#include "Game/AI/Action/actionForkDisableContactForAttack.h" namespace uking::action { ForkDisableContactForAttack::ForkDisableContactForAttack(const InitArg& arg) : ForkDisableContact(arg) {} ForkDisableContactForAttack::~ForkDisableContactForAttack() = default; bool ForkDisableContactForAttack::init_(sead::Heap* heap) { return ForkDisableContact::init_(heap); } void ForkDisableContactForAttack::enter_(ksys::act::ai::InlineParamPack* params) { ForkDisableContact::enter_(params); } void ForkDisableContactForAttack::leave_() { ForkDisableContact::leave_(); } void ForkDisableContactForAttack::loadParams_() { ForkDisableContact::loadParams_(); } void ForkDisableContactForAttack::calc_() { ForkDisableContact::calc_(); } } // namespace uking::action