#include "Game/AI/Action/actionForkDropGiantNecklace.h" namespace uking::action { ForkDropGiantNecklace::ForkDropGiantNecklace(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkDropGiantNecklace::~ForkDropGiantNecklace() = default; bool ForkDropGiantNecklace::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkDropGiantNecklace::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkDropGiantNecklace::leave_() { ksys::act::ai::Action::leave_(); } void ForkDropGiantNecklace::loadParams_() { getAITreeVariable(&mGiantNecklaceUnit_a, "GiantNecklaceUnit"); } void ForkDropGiantNecklace::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action