#include "Game/AI/Action/actionForkDropWeapon.h" namespace uking::action { ForkDropWeapon::ForkDropWeapon(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkDropWeapon::~ForkDropWeapon() = default; bool ForkDropWeapon::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkDropWeapon::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkDropWeapon::leave_() { ksys::act::ai::Action::leave_(); } void ForkDropWeapon::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mWeaponDropSpeedXZ_s, "WeaponDropSpeedXZ"); getStaticParam(&mWeaponDropSpeedY_s, "WeaponDropSpeedY"); getStaticParam(&mAngleOffsetY_s, "AngleOffsetY"); getStaticParam(&mChemReset_s, "ChemReset"); } void ForkDropWeapon::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action